It may also land on a point occupied by exactly one opposing checker, or "blot".In this case, the blot has been "hit", and is placed in the middle of the board on the bar that divides the two sides of the playing surface.In the most commonly used setup, each player begins with fifteen checkers, two are placed on their 24-point, three on their 8-point, and five each on their 13-point and their 6-point.The two players move their checkers in opposing directions, from the 24-point towards the 1-point.The same checker may be moved twice, as long as the two moves can be made separately and legally: six and then three, or three and then six.
Checkers can enter on unoccupied points, or on points occupied by a single opposing checker; in the latter case, the single checker is hit and placed on the bar. A player may not move any other checkers until all checkers on the bar belonging to that player have re-entered the board.
Checkers placed on the bar must re-enter the game through the opponent's home board before any other move can be made.
A roll of 1 allows the checker to enter on the 24-point (opponent's 1), a roll of 2 on the 23-point (opponent's 2), and so forth, up to a roll of 6 allowing entry on the 19-point (opponent's 6).
A checker may never land on a point occupied by two or more opposing checkers; thus, no point is ever occupied by checkers from both players simultaneously.
There is no limit to the number of checkers that can occupy a point at any given time.If one or both numbers do not allow a legal move, the player forfeits that portion of the roll and his or her turn ends.